题目要求:
围绕沟通的意义写一篇小文章。简明阐述自己的观点。
字数要求:
200字以内
What the above column display is the general trend of the film and gaming industry. With a gentle speed, the annual revenue of the gaming industry, from 2.177 billion to 5.692billion. On the contrary,the film industry has surge from 8.3billion to 20.3billion, which widen the disparity in annual revenue. It's true that the phenomenon is the result of more than one factor, from which the most noticeable one is time and technology. In an age where technology developed rapidly, the living standards improve accordingly. It's not surprising to find that recreational expenditure is increasing day by day. Also closely related to the phenomenon is the fact that the emergent of a batch of high-quality movies satisfies people's high-demanding in the spirit world. It is these fantastic and talented works that color activates the cultural market and bring a deal of revenue to the film industry. Last but not least, although the game industry tries its best to induce users, it indeed has made some achievement to some extends, there is a long way for it to win more favors and supports from the public. meanwhile, we can not deny that the game industry is of great potential among the young generation. In a nutshell, a splendid and gorgeous world is brought to our life. however, some dangers may also creep in. As a saying goes, every coin has two sides. As modern college students, it's advised that we should keep a balance between learning and life and have sharp and rational eyes towards movies and games.